Archive for May, 2006

Still wondering why Sony dumped Dual Shock

Friday, May 19th, 2006

Still wondering why Sony dumped the Dual Shock from the PlayStation 3 lineup and added a feature that uses six axis motion sensors instead (which feels a lot like a bolt-on since most games don’t support it)?  It’s more than likely got something to do with the ongoing patent infringement lawsuit filed against them by Immersion.

Pending Sony’s appeal, the judge has stayed the injunction, but Sony is still paying a compulsory license fee each quarter to Immersion—Immersion is hopeful that the appeal will be decided upon in their favor by the end of this year. With that in mind, many in the industry have found it quite curious that Sony’s newly announced motion-sensing PS3 controller contains no rumble functionality. According to an SCEA rep contacted by GameDaily BIZ, Sony maintains that “the new PS3 controller uses six axis motion sensors to move with the user’s body; because of this sensitivity it can’t use vibration.”

It would be a huge risk for Sony to go ahead with Dual Shock in the hope that they win the appeal because losing the appeal would mean that sales of the PS3 console could also be affected - something that Sony is bound to want to avoid.. 

It also seems that their claim to be having difficulty integrating Dual Shock with motion sensing is somewhat dubious too:

If Sony truly is having trouble successfully integrating vibration alongside motion-sensing technology, Immersion said that it would like to help. “Immersion would be happy to step in and solve their problem,” Viegas told GameDaily BIZ. “If it truly is a conflict between vibration and motion sensing, we have some of the world’s experts in the field of haptic technology or force feedback… and we already have three ways we know how to solve the problem, but we’re not willing to work with them until we’ve resolved this long, simmering legal battle. So if this is really a technical hurdle, we’re confident that we can solve this through filtering techniques, through processing techniques and through hardware modifications.”

Is it possible that Sony will, one way or another, reintroduce Dual Shock into their console lineup as soon as this legal mess is cleared up?  Only time will tell.

The PlayStation 3 wireless Bluetooth controller

Wednesday, May 17th, 2006

The one part of the PlayStation 3 that gamers are really going to get to know very well is the controller, and for the PlayStation 3, Sony have made some crucial modifications to this vital bit of kit.

PlayStation 3 controller

So, what are the changes?  Well, before looking at the changes, let’s look at the similarities.  The PlayStation 3 controller has the same two analog sticks, the same four-button complement on the left and right side and the same four buttons at the top of the controller.

Now for the changes:

  • The shape - Sony have improved the design of the controller to allow for more delicate manipulation.  Whether this is true or just a style side-effect remains to be seen.
  • Increased sensitivity - the PlayStation 2 controller featured 8-bit sensitivity while the new PlayStation 3 controller will have 10-bit sensitivity.
  • The new controller will feature motion-sensing technology that can detect motion in six directions - up, down, left, right, forwards and backwards.
  • No force-feedback vibration - Sony believed that this would interfere with the motion sensing technology.
  • Wireless technology - The PlayStation controller will make use of Bluetooth 2.0 EDS wireless technology (as opposed to 2.4GHz RF used by the Xbox 360).  The controller will have a range of about 30 feet (10 meters) and a battery life of around 24 hours (compared to about 300 hours for the Xbox 360 controller).  The controller is recharged by connecting it to the PS3 using the USB cord (this can be done mid-game).
  • The Bluetooth controller also means that the PlayStation 3 might be able to support other Bluetooth devices (such as headsets, mice and so on).
  • The PSP can be used as a controller for the the PS3.

These are an interesting set of improvements tot he game controller and it is good to see that Sony have put a lot of thought to this part of the new console - it will be interesting to see if this translates into greater usability.  My main concern is that the lack of force-feedback might be noticeable to those that have come to enjoy this feedback when using the PS2.

PlayStation 3 - $100 buys you more than an extra 40GB of disk space

Thursday, May 11th, 2006

Buyers interested in Sony’s next games console, the PlayStation 3, should be aware that the extra $100 for the high-end model giver them a lot more than just an extra 40GB of hard disk space.

Some background first.  The other day Sony announced the launch data and price for the PS3 at its studios in Culver City in Los Angeles.  At the time that they announced the two models that would be available, one costing $499 and another costing $599, the only difference that was highlighted was a larger hard drive - 20GB verses 60GB. 

However, details later emerged that there were other, more crucial, differences between the consoles.  Specifically, the higher-priced model comes with:

  • Memory card slot
  • WiFi
  • An HDMI connector

So beware.  Pretty soon stores are going to start offering the PlayStation 3 for pre-order - make sure that you get the features and functionality that you want.  You don’t want to end up with the wrong one come November!!!

Acer 19-inch AL1951D flat panel display

Thursday, May 4th, 2006

Acer AL1951DAcer has released the 19-inch AL1951D -  a flat-panel display that boasts an amazing 2ms response rates, a feature which makes this a must for serious gamers and anyone who wants to be at the cutting edge of technology.  This ultra-fast screen response times (which you can think of as being equivalent to the refresh rate of a traditional CRT screen) means a better, smoother image.

It’s not going to be long until we see a flat panel that has a sub-1ms response rate, but for now this is the best you are going to get.

Spec:

  • 1280 x 1024 Native Resolution
  • 300 cd/m2 Typical Brightness
  • 1000:1 Contrast Ratio
  • 16.2 Million Display Colors
  • VGA and DVI-D Video Inputs
  • 2 Millisecond Response Times
  • 1.5W x 2 Speakers
  • 160 degrees (H) x 160 degrees (V) Viewing Angle

Pros:

  • Refresh rate (the best around)
  • High-brightness LCD
  • Photo-like image quality
  • Price: $379

Cons:

  • None!

Sony DCR-SR100 camcorder review

Thursday, May 4th, 2006

Sony DCR-SR100Camcorder Review have a very good review of Sony’s DCR-SR100 camcorder that replaces fragile tape with a more versatile hard disk drive.

This is an amazing device:

  • 1/3″ Advanced HAD™ CCD
  • Professional Quality Carl Zeiss® Vario-Sonnar® T* lens
  • 10X Optical/120X Digital Zoom
  • 2.7″ wide touch panel SwivelScreen™ hybrid LCD display3

  • Dolby Digital 5.1ch Recording
  • Pros:

    • Good color balance
    • Good sharpness
    • Excellent resolution
    • Superb lens
    • 30GB hard drive
    • Better than the competition (from JVC)
    • Price (under $1,000)

    Cons:

    • Lack of manual control
    • Touch screen issues

    Camcorder Review